Contohanimasi frame-by-frame sederhana, diambil dari : Mau anda memakai teknik animasi frame-by-frame manual ataupun digital, Synfig studio memberikan anda fleksibilitas untuk mengatur data-data yang berulang, seperti warna, karakteristik outline sebuah gambar, tekstur, gambar dan kawan-kawannya - bahkan juga lintasan animasi dan AnimasiFrame by Frame adalah animasi yang menampilkan objek pada tiap Frame secara berurutan. Ada beberapa istilah dalam pembuatan animasi, diantaranya adalah : 1. Frame adalah satuan terkecil dalam video. pada program flash, frame diumpamakan seperti kertas hvs yang telah digambar, dan contoh apabila framenya kita perpanjang sebanyak 5 frame Jikasebuah film menggunakan resolusi 60fps atau 60 frame per second, berarti dalam 1 detik film tersebut memerlukan 60 foto. Lalu bagaimana jika sebuah film animasi stop motion yang berdurasi 1 setengah jam, kebayang gak kira-kira berapa foto yang diperlukan dalam membuat film tersebut? Film animasi ini diadaptasi dari novel anak-anak Animasiini sangat mengurangi waktu karena kita tidak perlu membuat animasi secara frame per frame. Dua alasan utama mengapa Animasi motion tween sangat baik yaitu karena mengurangi pekerjaan mengambar dan meminimalkan ukuran file karena isi dari setiap frame tidak perlu disimpan. 20. Teknik Animasi 2 Dimensi 11 | P a g e d. Penganimasiandibuat dengan teknik frame by frame yaitu membuat sebuah gambar (frame) kemudian membuat gambar yang identical lagi dan seterusnya untuk membuat ilusi gerakan. Frame by frame dipilih untuk mendapat visual yang dicari dan kefamiliaritas teknik ini. Contohanimasi dengan tweening : Video YouTube. Bandingkan dengan hasil animasi frame by frame. Dari segi hasil, tidak ada perbedaan, tetapi dari segi proses, penggunaan animasi dengan motion tween lebih mudah dan praktis karena hanya menentukan posisi awal dan posisi akhir dari objek yang akan digerakkan. 3. Jenis Animasi Tweening AnimasiFrame by Frame : adalah animasi yang disusun berdasarkan perubahan objek pada tiap-tiap frame. Pada panel timeline ditandai dengan dot-dot hitam. Contoh pembuatan animasi perubahan abjad : Klik frame 1 layer1 -> buat objek pertama "A". Klik kanan frame 2 layer1 -> Insert Keyframe. Hapus objek pertama "A" -> buat objek ke-2 "B". PENYUSUNANSTANDAR OPERASIONAL PROSEDUR "PEMBUATAN ANIMASI NON-HUMAN CHARCTER PADA GAME MENGUNAKAN TEKNIK ANIMASI FRAME BY FRAME" Bian Janwar F1, Mellia Liyanthy, S.T., M.T.2 1,2,3 Teknik Informatika, Fakultas Teknik, Universitas Pasundan 1,2,3 Fakultas Teknik Universitas Pasundan Bandung, 40153 1 Bian.janwar@gmail.com, 2 melianty@ rjIo. For more Creative Tools, check out the Freelancer Toolkit
 Frame-by-frame is a staple of the animation industry. Not only is it one of the most recognisable and long-running forms of animation, but also one of the most commercially-successful. But what exactly is frame-by-frame animation all about? Having seen thousands of animation projects completed through our platform, we’ve compiled everything you need to know into this helpful guide, including the advantages, disadvantages and different types. We’ve also thrown in some great quality examples from freelancers on our platform. Ready? Let’s dive in — Frame-by-frame animation refers to any form of animation that’s shot one frame* at a time. It’s almost-always reserved for certain types of non-digital animation such as hand-drawn or stop motion animation. This is in direct contrast with digital techniques such as rigging, whereby a skeleton model is created for a character to allow it to move. Throughout most of the 20th century, animating frame-by-frame was the only method of producing animation. Although it’s no longer necessary, it’s still used by many animators for the following two purposes Tradition To replicate the traditional qualities of hand-drawn animationPracticality Certain types of animation such as stop motion or rotoscope can only be produced frame-by-frame. *Frame One of the many still images that make up a full motion sequence. The term originally derives from footage originally being recorded to a strip of photographic film which looks like a large sequence of individual images. Types Of Frame-By-Frame Animation There are four main types of frame-by-frame animation Flipbook Animation Flipbook animation is the earliest and most simple form of frame-by-frame animation. This is where each frame is drawn on a separate page of a book. The pages are then flipped through rapidly in order to create the illusion of a continuous motion sequence. Traditional Animation Traditional animation also known as cel animation or hand-drawn animation is 2D animation that’s drawn by-hand, one frame at a time. It served as the dominant form of animation for most of the 20th century. As each frame must be drawn entirely from scratch, it’s incredibly time-consuming and requires a high-level of artistic skill to produce. Stop Motion Animation Stop motion animation is a technique used to give inanimate objects the illusion of movement. This is done by incrementally moving the objects in-between frames. Although any type of inanimate object can be used for stop motion, plasticine models are most-commonly used due to their flexibility of movement. A stop motion production that exclusively uses plasticine models is known as Claymation. Rotoscope Animation Rotoscope animation is a type of 2D animation where animators trace over live action footage frame-by-frame. This not only saves a significant amount of time when animating by-hand, but also results in a more realistic sense of movement in the finished product. Rotoscope animation came to prominence throughout the 1920’s, with many animation studios using the technique to save time & produce realistic-looking animations. Frame-By-Frame Animation Advantages Here are the three main advantages of frame-by-frame animation It’s Traditional As frame-by-frame animation dominated much of the 20th century, it serves as one of the most recognizable and beloved forms of animation. Although no longer the required method of producing animation, many studios still produce frame-by-frame animation to provide projects with a nostalgic and fantasy-like flavor. It Offers More Creative Control Creative control is arguably the greatest benefit of frame-by-frame animation. Frame-by-frame animation is built on strong creative & artistic skills, offering far greater scope for artistic freedom by the animator. When working with hand drawn or stop motion animation styles, an animator will likely apply their own artistic style to the project, resulting in a creative and distinct-looking animation. This is slightly harder to achieve within digital animation, which is largely reliant on physics and mathematics to create realistic motion sequences. It’s Fantasy-Like Traditional animation in particular has strong connotations with magic & fantasy. This is largely due to the work of industry-leader Disney Studios throughout the 20th century, who based every production in a fantasy-like world. Frame-By-Frame Animation Disadvantages Here are the three main disadvantages of frame-by-frame animation It’s Time-Consuming Having to produce each frame one-by-one is an incredibly time-consuming process. This is especially true for traditional animation, which requires an extremely detailed drawing to be completed for every new frame. Frame-by-frame animation almost-always features a lengthy revision process, with mistakes having to be entirely re-produced and re-shot. It’s Expensive Frame-by-frame animation not only takes a significant amount of time, but also requires a talented and experienced animator to produce the project. Many of the materials used to produce frame-by-frame animation such as tracing tools and photographic equipment can also be costly. Therefore, frame-by-frame projects can often come with massive overheads. It’s Not Realistic-Looking Digital rigging allows for extremely realistic-looking animated sequences, drawing strong parallels with live action footage. Frame-by-frame animation by nature is slightly less convincing in terms of realism. Frame-By-Frame Animation Examples Here are two examples of frame-by-frame animation completed by freelancers on our platform Run Takeshi Run Sigmund Washington Here’s an example of stop motion animation by Sigmund Washington You Already Know John Peter Meiring Here’s an example of hand-drawn animation by John Peter Meiring How To Create Frame-By-Frame Animation Creating It Yourself If you’re looking to go the DIY route, here’s a six step process for producing a frame-by-frame animation 1. Market Research Market research is crucial for ensuring your animation will be well-received by your target audience. If you’re creating an animated explainer video for a business, you’ll want to ensure you understand the nature and aims of the business itself to ensure you’re communicating the right message to prospective customers. If you’re creating a series of animated shorts, you’ll want to spend some time learning about your target audience’s lifestyle & interests in order to best-appeal to them. Similarly, you’ll want to research the competition to see if there’s any cracks you can fill. 2. Concept & Script-Writing Next, you’ll want to draft up a basic concept for the animation and write a script for the voiceover. This process will likely require several revisions, but will serve as the perfect framework for producing the animation itself. 3. Voiceover Once you’re happy with your script, you’ll want to record your voiceover. This can either be a narration or character dialogue. Your voiceover will serve as the main point of reference when producing your animation to ensure that the visuals line up correctly with the voice work. 4. Storyboarding Once you’ve your finished voiceover, you’ll want to storyboard your animation. A storyboard is a chronological sequence of drawings typically with notes or directions that represent the planned shots for your animation. This allows you to see how your animation is likely to look as a finished project and make any necessary amendments prior to shooting. 5. Animation Now for the fun part!Using both your storyboard and voiceover as reference points, you’ll now bring the project to life by animating and shooting the project. This is often the most time-consuming stage of the process, with many frame-by-frame projects taking several weeks or months of full-time work to complete. 6. Post-Production Here, you’ll use editing software to bring everything together, placing everything in chronological order and making sure the animation lines up with your audio typically a voiceover + music. You may also want to color-grade the project in order to create a balanced-looking and visually-appealing final product. Hiring A Freelancer To Create Frame-By-Frame Animation As you’ve probably noticed Frame-by-frame animation is a lot of work. It takes a huge amount of time to develop the necessary skills required to produce a top-quality frame-by-frame project. Although animation is fun and creative, we wouldn’t recommend you pursue it as a side hustle. Before you invest your time and money into learning frame-by-frame for a project, it’s worth contrasting against the price of hiring a freelance animator. Using the data from our platform, here are the average day rates you can expect from an animator working on a frame-by-frame project LevelJuniorMid-LevelExpertDay Rate$150-250$250-500$500-1000Here are the price ranges in GBP LevelJuniorMid-LevelExpertDay RateÂŁ100-200ÂŁ200-400ÂŁ400-800When you hire an animator through Twine, you can set your preferred budget and write up a detailed job brief for freelancers to pitch on. We manually vet all pitches from freelancers & match clients to freelancers using a detailed matching process which features over 10 different criteria. We’re here to help along every step of the way to make sure you have a top-notch experience. To get started with your project, click here. TEKNIK ANIMASI 2 DIMENSI Penyusun Rizma Panca Patriani KOMPETENSI DASAR Memahami teknik animasi frame by frame. Membuat animasi 2 dimensi menggunakan teknik frame by frame Indikator Pencapaian Kompetensi Memahami teknik animasi frame by frame. Menjelaskan Pengertian Frame Memahami tahapan pembuatan Animasi 2 dimensi menggunakan teknik frame by frame Membuat Animasi 2 dimensi menggunakan teknik frame by frame Tujuan Pembelajaran Setelah membaca peserta didik dapat menjelaskan pengertian Frame Setelah mengamati video tentang proses pembuatan animasi frame by frame peserta didik mampu membuat animasi frame by frame Kerangka Bahan Ajar Pokok Bahasan Materi Esensial Sumber 1. Menjelaskan pengertian Frame Buku Paket BSE Animasi 2 Dimensi, Buku Keahlian ganda 2017 2. pembuatan animasi frame by frame dengan perangkat lunak grafis komputer, disesuaikan dengan fasilitas yang tersedia Buku Paket BSE Animasi 2 Dimensi, Buku Keahlian ganda 2017 3. Menentukan langkah pembuatan animasi frame by frame pada animasi dengan perangkat lunak grafis, disesuaikan dengan fasilitas yang tersedia Buku Paket BSE Animasi 2 Dimensi, Buku Keahlian ganda 2017 Materi Pengertian frame Frame adalah satuan terkecil dalam video sedangkan pada program flash, frame diumpamakan seperti kertas hvs yang telah digambar, dan contoh apabila framenya kita perpanjang sebanyak 5 frame, maka diumpamakan seperti 5 kertas hvs dengan gambar yang sama. Apabila kita merubah gambar salah satu frame, maka frame yang lain akan mengikuti perubahan gambar tersebut, karena frame tidak dapat berdiri sendiri. Animasi frame merupakan animasi yang paling sederhana, dimana animasinya didapatkan dari rangkaian gambar yang bergantian ditunjukan, pergantian gambar ini diukur dalam satuan fps frame per second. Contoh animasi frame adalah ketika kita membuat rangkaian gambar yang berbeda pada tepian sebuah buku, kemudian kita buka buku tersebut sedemikian rupa menggunakan jempol, maka gambar akan terlihat bergerak. Animasi frame by frame menuntut banyak gambar yang harus dibuat. Efek animasi diciptakan dengan mengganti gambar yang satu dengan gambar yang lain selama beberapa gambar yang bergerak dihasilkan dari gambar yang berbeda-beda tiap framenya. Keyframe adalah frame dimana Anda menentukan perubahan pada tombol atau animasi. Pada animasi tween, Saudara membuat keyframe hanya pada titik yang penting di dalam Timeline. Keyframe ditandai oleh titik di dalam frame. Keyframe yang tidak berisi gambar di dalam layer ditandai oleh titik kosong. Blank Keyframe artinya kita mempersiapkan frame kosong untuk diisi objek baru, dan apabila kita menggambar objek, blank keyframe tersebut sudah berisi objek. Blank keyframe dilambangkan dengan titik bulat putih pada frame. Macam-macan Animasi di flash yaitu Motion Path Anda dapat menggunakan motion path untuk membuat symbol bergerak mengikuti bentuk lintasan yang sulit. Dengan menggunakan layer Motion Guide untuk membuat garis untuk lintasan gerak objek. Layer Guide ditandai oleh ikon guide disebelah nama layer. Animasi Marque Animasi marque banyak dilihat pada situs web, yaitu suatu teks yang muncul dari bagian kanan layar, lalu begerak menuju ke kiri layar dan menghilang, begitu seterusnya. Animasi Transparan Animasi transparan adalah animasi yang terlihat secara transparan perlahanlahan lalu menghilang. Animasi ini sering digunakan dalam melakukan pergantian animasi dari satu animasi ke animasi lainnya, sehingga perpindahan animasi akan terlihat halus. Animasi Fade Animasi fade adalah animasi pemudaran. fade dibagi menjadi 2, yaitu fade in pemudaran ke dalam dan fade out pemudaran keluar. Animasi Rotasi Animasi rotasi adalah animasi objek atau teks yang berputar, seperti jam, kincir angin, putaran roda, dan lain-lain. Kita bisa memutarnya searah jarum jam CW Clock Wise atau berlawanan dengan arah jarum jam CCW Counter Clock Wise. Animasi Blink Blink adalah animasi berkedip atau berkelip, seperti bintang di langit atau lampu disco, animasi blink biasanya sangat efektif untuk menarik perhatian, sehingga banyak digunakan untuk membuat banner. Animasi Shape Animasi ini adalah perubahan bentuk dari suatu objek menjadi objek lain atau dari suatu objek menjadi teks dan sebaliknya. Animasi ini juga sering disebut efek Morph. Animasi Masking Masking adalah animasi yang menyembunyikan atau menutupi suatu objek dengan objek lain, sehinga objek yang menutupi terlihat transparan dan menyatu dengan objek yang ditutupi. Membuat animasi frame per frame Langkah – langkah pembuatan animasi frame per frame Buka file baru pada software flash atau Ctrl+N. Kemudian kita pilih Rectangle Tool R pada toolbox dan kita mulai membuat objek balok pada stage dengan mengklik dan drag, jangan lupa warna fiil objek balok harus berbeda dari warna background stage. Kemudian klik kanan di frame ke-1, pilih Insert Keyframe atau tekan F6, maka akan muncul frame ke-2. Pada frame ke-2 kita pilih Free Transform Tool Q, kemudian kita putar balok sedikit ke kanan dan letaknya dirubah sedikit kebawah dengan meneka tombol Shift + Panah bawah satu kali. Kemudian masukan kembali KeyFrame hingga menjadi tiga frame, kemudian putar kembali balok sedikit ke kanan dan sedikit kebawah. Ulangi langkah di atas sampai frame 8 hingga balok tampak jatuh. Kemudian tekan Enter untuk melihat hasilnya. Membuat animasi teks frame by frame Animasi Frame by Frame adalah animasi yang menampilkan objek pada tiap frame secara berurutan. Di dalam kegiatan praktik ini akan diberikan proses pembuatan animasi teks frame by frame. Langkah – langkahnya sebagai berikut Buat dokumen baru berukuran 150×150 pixel dengan background berwarna putih. Klik kanan pada frame 5  Insert Blank Keyframe, lalu buat huruf “A” pada stage dengan menggunakan Text tool. Klik kanan pada frame 10  Insert Keyframe, lalu ubah huruf “A” tadi menjadi huruf “N”. Klik kanan pada frame 15  Insert Keyframe, lalu ubah huruf “N” menjadi huruf “I”
 dan l akukan langkah yang sama pad a Frame 15,20,25,30,35
 Klik kanan pada Frame 40  Insert Blank Keyframe.. Tekan Ctrl+Enter untuk melihat jalannya animasi. Bahan Bacaan Sumber Pustaka Buku Paket BSE Animasi 2 Dimensi, Buku Keahlian ganda 2017 Untuk Menunjang pembelajaran silakan download media pembelajaran di Sub Menu Media Pembelajaran Akan diupload segera Create frame-by-frame animations Frame-by-frame animation changes the contents of the Stage in every frame. It is best suited to complex animation in which an image changes in every frame instead of simply moving across the Stage. Frame-by-frame animation increases file size more rapidly than tweened animation. In frame-by-frame animation, Animate stores the values for each complete frame. To create a frame-by-frame animation, define each frame as a keyframe and create a different image for each frame. Each new keyframe initially contains the same contents as the keyframe preceding it, so you can modify the frames in the animation incrementally. Click a layer name to make it the active layer, and select a frame in the layer where the animation is to start. If the frame isn’t already a keyframe, select Insert > Timeline > Keyframe. Create the artwork for the first frame of the sequence. Use the drawing tools, paste graphics from the Clipboard, or import a file. To add a keyframe whose contents are the same as the first keyframe, click the next frame to the right in the same row. Select Insert > Timeline > Keyframe, or right-click Windows or Control‑click Macintosh and select Insert Keyframe. To develop the next increment of the animation, alter the contents of this frame on the Stage. To complete your frame-by-frame animation sequence, repeat steps 4 and 5 until you’ve built the desired motion. To test the animation sequence, select Control > Play or click the Play button on the Controller Window > Toolbars > Controller. Creating frame-by-frame animations by converting classic or motion tweens You can convert a classic tween or a motion tween span to frame-by-frame animation. In frame-by-frame animation, each frame contains separate keyframes not property keyframes which each contains separate instances of the animated symbol. Frame-by-frame animation does not contain interpolated property values. Right-click Windows or Ctrl-click Macintosh the tween span you want to convert and choose Convert to Frame by Frame Animation from the context menu. Use onion skinning Usually, one frame of the animation sequence at a time appears on the Stage. To help draw, position and edit frame-by-frame animations, onion skinning provides reference by displaying contents of the previous and the following frames on the stage. The frame under the playhead appears in full color and apply color and alpha to differentiate between past and future frames. The previous and the following frames of onion skinning have default color tints. To customize these colors, use the Advance Settings option. Enable and disable onion skinning Advance settings in onion skinning Click and hold the mouse on the Onion Skin button and select Advance Settings. Customizing range Customizing Colors for Onion Skin Display To customize the color of the onion skin frames, select the Onion skin frame in the Timeline bar. Click and hold the mouse on the Onion Skin button and select Advance Settings. Modify the color-tint of the previous and future frames. Outline and fill mode Customizing opacity To modulate the opacity of onion skin frame on either side of the active frame, click and drag the Starting opacity slider. To decrease the delta of every onion frame by percentage, drag the Decrease by slider. Show keyframes only To customize the color of the onion skin frames, select the Onion skin frame in the Timeline bar. Select Edit>Preferences. In the Onion Skin Color option, select the color swatch buttons to customize and set colors for the Past, Present, and Future frames. Anchor markers Simultaneously view several frames of an animation on the Stage Click the Onion Skin button . All frames between the Start Onion Skin and End Onion Skin markers in the Timeline header are superimposed as one frame in the document window. Onion skin markers Color Coded Onion Skinning Onion skinning color coding helps you distinguish between the past, present, and future frames. Onion skin frames that move away from active frame appear with progressively decreasing transparency. Onion skinning on the timeline Color-coded onion skinning that shows the past, present, and future frames Onion Skinning Outline Mode Customizing Colors for Onion Skin Display To customize the color of the onion skin frames, select the Onion skin frame in the Timeline bar. Select Edit>Preferences. In the Onion Skin Color option, select the color swatch buttons to customize and set colors for the Past, Present, and Future frames. Color code is also applicable for outline mode. Onion Skin Timeline Mode Customized Onion skinning To change the position of either onion skin marker, drag its pointer to a new location. Normally, the onion skin markers move with the current frame pointer. Use Control/Command+ drag to increase or decrease the position on both sides. To enable editing of all frames between onion skin markers, click the Edit Multiple Frames button . Usually, onion skinning lets you edit only the current frame. You can display the contents of each frame between the onion skin markers and edit them. To move the loop range across the timeline to any position that includes the playhead position, use the markers in the timeline to hold the Shift key and drag the range. To set the range markers, use the Shift key and drag the range markers or the loop range using the markers across the Timeline. Locked layers with a padlock icon are not displayed when onion skinning is turned on. To avoid a multitude of confusing images, lock or hide the layers you don’t want to be onion skinned. Preview your work To check how your onion skinning is coming along, hover the mouse across the entire span on the timeline. Your animation plays in colored outlines giving you a precise preview of the changes.